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Comments on Wardog's Games. UR Doin It Wrong
So every scenario ends with the girl dying? What the fuck? Why would I want to play a game where the reward for my hard work is fucking death?
According to the directors, this is about growing up and living life to the fullest. From the gameplay I've seen on YouTube, this is about pretentious nonsense.
I'm sick of media that tries to be MEANINGFUL! and IMPORTANT! It usually ends up trite, and not really worth my respect. Oh, and boring of course. Because art > fun. Totally.
Unlike Dan, I refer to any entertainment media as art. This doesn't mean that it can't be horribly bad art, and certainly not that it's necessarily High Art (my own expression for what Dan means when he talks about “art”).
I suppose the problem with this is where do you draw the line between what is High Art and what is Low Art, and who gets to draw it?
In fact, I'd say my position is essentially "games are not an entertainment medium" any more than, say, beds or chairs or tins of soup are entertainment media.
I'm also not really getting you. In fact I can't think of anything that's more an entertainment medium than games (of all kinds), as Arkan says.
This looks like another case of Dan Offering a Definition of Something Relatively Commonplace Which Requires Us to Create a Completely New Linguistic Distinction in Order to Make Sense.
I should probably stop procrastinating and read Wittgenstein.
So if video games are not “entertainment” because they can be and are used for other things, than neither are books, movies, or anything else “entertainment.”
Saying "Games are Art" is a lot like saying "Books are Art" - it's meaningless.
I'm assuming that we are, after all, using "art" to mean approximately "any example of the entertainment portion of a medium of which entertainment is a major aspect."
Thus, "media of which entertainment is a major aspect" to acknowledge the fact that there are other aspects, and "the entertainment portion" to denote that I am, in fact, referring to the aspect of said media concerned primarily with entertainment.
As I understand it, this is basically a semantic discussion reaching back four and a half months to my original post on the topic, back before I had my user account. In that comment I said: Unlike Dan, I refer to any entertainment media as art.
I'm also not really getting you. In fact I can't think of anything that's more an entertainment medium than games (of all kinds), as Arkan says.Mostly I'm being a gigantic pedant, but I view a *game* as consisting entirely of gameplay, and being independent of the medium through which you play it.Computer programs are a medium. Games are systems of rules and decisions.
What do you mean by this exactly? I don't quite see the connection with your earlier argument.
Whereas, the statement "'X-Com: UFO Defence' is a work of art", you would disagree with, without needing to know the particular game, because as a game it definitionally cannot be a work of art (in your view).
Why does it matter what art is and whether a given thing is or isn't an example of it?
The audience, however, was a lot less united. There were many blog posts that celebrated the experience of our work. But at some point it seemed like it had become fashionable to hate not only The Path but Tale of Tales and everything it stood for. When The Graveyard was released, it confused a lot of people but that didn’t lead to public outrage. The Path on the other hand got a lot of press, and a lot of positive press at that. This may have been too much for the hardcore gamers on the internet. Not only did our design insult their sensibilities, it was also celebrated by people in ways they failed to comprehend.
It’s a bit of a cliché by now to discuss female gamers because the success of casual games and social games with women and the explicit acceptance of hardcore gaming by some girl-oriented blogs and websites has diluted the point somewhat. But that doesn’t diminish the pride we take in having created a videogame that women can really feel is about them. The Path doesn’t just give girls a female avatar to play boy games with and it doesn’t paint everything pink with smiling faces and hearts. The Path is a game that is about things that can be deeply important to women and it is played in a feminine way.
The Path is a game that is about things that can be deeply important to women and it is played in a feminine way.
You know you could have a Fb account, right?
You guys have been over the thing with "male = default" in comment threads before...
Welcome to FB, by the way.
And I'm afraid you're wrong about that, Arthur. The few conversations I've seen about it have always included someone mentioning how *sexist* it is to make a game where a woman shoots loads of men in the face when you couldn't do the reverse without being seen as a misogynist monster.
at the same time, I can't see past the fact that this is a shitty game to any of the "good stuff" underneath
Seriously? Guys catcalling women in the streets is a sign of *female power*?
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