Final Fantasy Meh

by Kyra Smith

Kyra Smith wtb fun plox.
~
As is, I suspect, the case for most people of my proclivities and generation, Final Fantasy VII was a staple of my childhood, to such an extent that it’s hard to remember if there really was a game under all that nostalgia. Other Final Fantasy games came and went – I played most of VIII, yearned after IX, X and XII, but never had the right combination of time and/or console to really get to grips with any of them. You tell yourself you know what you’re getting with a Final Fantasy game: endless plot and gorgeosity, but having poured nearly twenty hours into FFXIII I’m starting to wonder if it’s enough, and if my restlessness stems from the design of the game itself or it’s simply that I’ve grown out of Final Fantasy.

All the Final Fantasy hallmarks are there: an incredibly atmospheric, score, mind blowingly beautiful visuals, an intriguing battle system (maybe?), and a plot that was clearly devised by twenty three monkeys who have eaten too many bananas. I was prepared for the accompanying linearity, I was prepared to be boggled and bewildered, I was prepared to embrace Final Fantasy XIII for what it was, not what I wanted it to be, or what I remembered VIII as being. I was, not, however, prepared to be bored.

And I’m really bored.

I’m told it gets better but currently the game consists of running urgently down long tunnels, occasionally being treated to a cutscene. And it seems to be actively going out of its way to dampen any pleasure I might draw from the system by hobbling me at every turn. It’s the kind of hand-holding in which mummy is digging her nails into your skin. The battle system works by assigning “paradigms” to the individuals in your team, all of which have silly and slightly unhelpful names like Commando, Synergist and Ravager. You only control the party leader and, instead of waiting politely for everybody to take their turn wailing on each other, you can act as soon as your ATB gauge fills up. Divided into sections, each action, or attack, takes a certain number of sections. You can rush or cancel attacks at will. Swapping between paradigms dictates the roles your party members fill: for example a Commando + Medic would be a hitty-in-the-face type combat character backed up by, err, somebody with the ability to cure them when they inevitably get mullered. You can switch between paradigms at any time.

It’s actually fluid and dynamic and exciting. Unfortunately stacking up attacks requires a fair degree of panicky reading and clicking (especially once you get away from having one lousy action) and every second is valuable “you could be about to get smacked in the face” time, so ultimately it’s just better to use auto-attack, and hope the AI knows what it's doing better than you do (which, sadly, turns out to be true about 90% of the time). Equally, at least up until now, the game has retained rigid control on who you’re allowed in your party so actually thinking tactically about what skills to develop and which party members complement each other is a complete waste of time. Kind of like building a fallout shelter in your back yard on the off-chance of nuclear winter.

Character development is similarly throttled. Fighting baddies gives you CP which you can spend at any time on the Crysarium, a beautifully rendered, fully 3D crystalline maze of exciting skills-ups, which is actually a beautifully, fully 3D one-way path. New levels of the Crysarium are unlocked by progressing plot, rather than acquiring CP, so once more the game ruthlessly controls any decisions you might meaningfully make. For God's sake, Mum, I'm 29. I can decide whether I want to invest my points in strength or magic by myself.

In short: Final Fantasy XIII doesn’t trust you.

And what’s particularly bitter about this is that it’s damn right not to do so. The system seems depressingly fuck-up-able for something with no real options. My first attempt to play the goddamn game, had me piling useful accessories on someone I presumed was one of the main characters, only to have him bog off out of the story for an extended period of time with all my kit. Equally, on running into artificial barriers in the Crysarium and finding myself rolling in a wealth of CP, I naturally spent these points bolstering some of the secondary roles available to the party. The problem, I later discovered, with CP is that you either have too many and nothing to spend them on, or they’ve all withered away to nothing in pursuit of an elusive but fundamentally pointless Strength + 20. And really your best bet is to horde them up until you can max out your main roles.

All right, possibly I was stupid and I should have realised this but there was no actual in-game information to point me away from the stupidity. And given how desperate Final Fantasy XIII is to stop you doing anything stupid – to the extent it would rather you didn’t do anything at all – I felt particularly frustrated that it was still possible to quietly mess everything up for yourself. It was like Mum was waiting there just to say "I told you so."

I think I could get over these mechanical quirks if there was some sort of depth or richness to the world to keep me going until things picked up. There’s always a tendency in JRPGs to keep the story and the gameplay quarantined from each other, and there’s definitely a rising trend to offer exposition and world-building as a form of meta-media, contained within the game. Dragon Age and Mass Effect have their codices, Lost Odyssey basically comes with a free book of not amazingly translated short stories you have to read on your TV screen and Final Fantasy XIII has a constantly updating datapad. I like this in principle: it means that acquiring background information is voluntary, rather than something that pulls the game to an artificial stop. The main problem with FFXIII is that, although the datapad undeniably useful, the story cannot stand on its own without it. Until I discovered the bit of the datapad that explains the plot, I had almost no idea what was going on, what the characters were doing or why they were interacting with each other the way they were. I don’t mind additional information being presented this way but it’s a supremely lazy, and unsatisfying way, to communicate the backbone of your story, especially when an JRPG flies or falls on the strength of its story.

The knock-on effect of this is that the world feels incredibly shallow. The basic idea is that the city of Cocoon was created by godlike beings called fal’Cie to protect humanity from the evil world of Pulse. People marked by the fal’Cie are given magical power, and a focus (a goal) they have to fulfil or risk becoming monstrous Cie’th. People who do complete their focus get turned into Crystal … for some reason? This is not a plot noticeably on more crack than some of the JRPGs I have played without batting an eye but because the bulk of this information is explained via text, and the locations themselves are straight lines with no potential for exploration at all, there’s no sense that anywhere you visit is a “real” place, or that the people you meet are “real” people. I’ve jogged through several dazzling locations but they all feel like railroads to nowhere. The characters, too, are not engaging: although they talk to each other quite a lot in cutscenes and will make little observations as you run past them, there seems to be none of the incidental dialogue that makes characters memorable.

It’s possible that I have failed to adapt the “new” Final Fantasy, and I’m too rooted in an idealised Final Fantasy game from the past, but I’m actually finding the extremity of the streamlining alienating. I get the feeling they made quite a lot of compromises in the name of accessibility but I think they removed the gameplay somewhere down the line, and to be honest, I haven't found it any more accessible than other than Final Fantasy games I've played. Arguably less so because in the desperate scrabble to do something I've done stupid things rather than do nothing. There’s quite a lot I might enjoy in here somewhere: the combat might be fun, the sheer beauty of it does make me gasp, I’m vaguely curious as to what the fuck is going on, I even quite like some of the characters (it’s nice to have a surly, grumpy Cloud-alike who is, zomg, female!). I could whinge about Vanille – possibly the most annoying video-game character in the history of video-game characters. She’s one of those innocent open-hearted types you have to accept as a trope of the genre, and can often run the gamut from being secretly a little bit endearing to making you want to apply razors to your eyeballs. Guess at which end of the spectrum she falls? It doesn’t help that she giggles. In combat. Seriously. You’ll take a massive amount of damage, the screen will start bleeding red, one of your party members will keel over and she’ll … giggle. GAH!

I could probably get through this and give Final Fantasy XIII a chance if didn’t feel as though the game itself is determined to stop me having any fun. And ultimately 20+ hours is a huge commitment to ask, with only the vague promises of getting better later. I know as a % of time spent playing a JRPG it's negligible but even though the things FFXIII has in abundance (epic, epic beauty, the weight of the franchise) are enough to make you overlook occasional flaws, they're not enough sustain a game entirely on their own.
~

bookmark this with - facebook - delicious - digg - stumbleupon - reddit

~
Comments (go to latest)
Arthur B at 15:37 on 2010-04-19
I'd make jokes about unlucky 13. Except I played 12 and wasn't impressed either - and 12, if I remember right, doesn't even has a codex to help you understand what is going on. Who are these people? Why is the protagonist the least interesting one? Why are we trying to appease the society of lace-clad leatherworking Amazonian bunny girls?
Kyra Smith at 15:49 on 2010-04-19
Doesn't 12 have an awesome sky pirate in it?

I tried to play 10 as well - but somehow failed.

I might just have to accept the fact I don't like / am not good at Final Fantasy games.
Arthur B at 16:01 on 2010-04-19
12 has a sky pirate who has a leather bunny attached to him at the hip. Also, I honestly can't remember why he's there or what he wants or what he does. He just sort of shows up and says "Hey, child protagonists, let's adventure together" and they go "OK" and the leather bunny says "I have distracting breasts and an odd kind-of-Welsh accent" and the players go "We can live with that" and fumble around with the camera angles and zoom to get a better look.

I don't know. Final Fantasy games, for me, are kind of like the white bread of JRPGs. Unquestionably important. But I don't know why I'd play one in preference to any other, more flavourful game out there, especially since there's plenty of franchises which do better on the gameplay, or on the plotting, and very occasionally on both.
Niall at 16:23 on 2010-04-19
Why is the protagonist the least interesting one?


Inevitably, this was one of the things I really liked about 12: that there were at least two characters would could plausibly claim to be the protagonist, and that the character you were actually controlling wasn't either of then. I found it refreshing to be playing a small story witness to a big story, rather than the person at the centre of it all. (And, as a result, 12 was the first FF I played to the end since 8.) Nor did I find the plot confusing; nothing wrong with a bit of in media res.

Although yes, the less said about Fran (and the village of her scantily-clad people) the better, possibly.

As to the main article ... I'd have to buy a new console to play 13. My love for Final Fantasy is strong enough that I will probably end up doing that at some point. My gut reaction is that some of the things that frustrate Kyra are to me features of the series, not bugs. In general I find the difficulty of nailing down the "right" way to play through a FF game just makes them more immersive. If I'm thirty hours in, and discover I can't do a particular side-quest because I missed an interaction ten hours ago ... well, that frustration is good, to an extent. There's obviously a point at which this stops being true, but I suspect I would appreciated the frustration of not knowing what the optimum move is in combat, or having characters drop out unexpectedly after you've invested time in them, in the same way. Because ultimately I've never played a Final Fantasy game in which such frustrations prevent you from being able to progress with the story.
Arthur B at 16:29 on 2010-04-19
Inevitably, this was one of the things I really liked about 12: that there were at least two characters would could plausibly claim to be the protagonist, and that the character you were actually controlling wasn't either of then.

This would be fine so long as the game lets you DO SOMETHING. Anything at all. Other than tag along and be a passive witness to the awesome of others. >:(

Nor did I find the plot confusing; nothing wrong with a bit of in media res.

I didn't find it confusing when it was explained, it's just that it was so incredibly unmemorable I ended up forgetting important details as I played...
http://webcomcon.blogspot.com/ at 00:40 on 2010-04-20
My judgment of Final Fantasy comes from playing through about 80% of FFX and all of The Last Remnant, which sounds like it was heavily influenced by FFXII and a big influence on FFXIII, and is by Square-Enix.

My understanding is that the Final Fantasy games have mediocre gameplay in service of ostensibly incredible visuals and stories. That would be great if these were animated films, but it's problematic for video games. Particularly since I have no interest whatsoever in their stories or characters. Every character in FFX was either a ditz, a moron, wank fodder, or Auron. The plot was convoluted nonsense. Yes, it was quite pretty (during the cutscenes), but the narrative end of things wasn't at all interesting.

As for visuals, I'm perfectly happy to be amazed by the gorgeous visuals in shooters. Uncharted, Modern Warfare, and Mass Effect are all extremely pretty games that reliably avoid Real Is Brown, with the exception of the Modern Warfare levels set in the deserts of Afghanistan. My appreciation of S-E's aesthetic is mostly limited to an ironic love of belt-and-zipper fashion.

====

I'm not sold on the freshness of games that make you a bystander or accessory, a witness to someone else's incredibleness. It was tiresome in Oblivion, whose main quest consisted of a series of fetch quests for the guy who actually mattered, which culminated in a final battle that was implemented as an escort mission. Mostly, it just seems like a particularly transparent way to maintain an iron grip on the narrative. If the player doesn't have the power to make any significant choices, you can be marginally more subtle with your railroading.

====

The idea of "it's cool for games to be confusing and poorly-documented, that makes them more immersive" strikes me as...I don't even know. Is it supposed to be a recreation of the confusion your character is supposed to be feeling? I can't imagine praising a game that erects barriers to ACTUALLY PLAYING THE GAME. There's a difference between games that are hard and games that are hard to play.
Niall at 09:54 on 2010-04-20
I can't imagine praising a game that erects barriers to ACTUALLY PLAYING THE GAME.


Well, my point was more that, for me, "actually playing the game" in the case of Final Fantasy includes the notion that you shouldn't be aiming for perfection (although you can achieve it, if you're tedious enough). But I suspect the difference in perspective arises because I'm not a big gamer, and I think part of the reason is that I don't want the experience that most gamers want. The appeal of Final Fantasy to me is precisely as a narrative, and the reasons you find FF narratives uninteresting are pretty much the reasons I find them interesting. For example: I don't *want* a Final Fantasy game to give me choices, really. Not on the macro scale. I want it to lead me through and draw me into a pre-prepared story, because that's the sort of story experience I enjoy. (I don't want to be able to save Aeris, for instance: I want to be unable to save her, I want the work I've invested in her character to be lost, because it gives her death extra weight.) If I wanted something else, I would go somewhere else.
Arthur B at 10:39 on 2010-04-20
But if all you care about is being drawn through a preprepared story, why play a game in the first place? Why go through the chore of the gameplay at all, especially when the gameplay might, in fact, end up denying you advancement in the story - the precise thing you're interested in in the first place - if you end up getting to a really hard bit that you can't get past?

Also, I think the ramrod linearity is only part of the reason people dislike Final Fantasy narratives. I can accept linearity in a CRPG, what I can't accept is a plot that alternates between really loud restatements of really garish and overused cliches on the one hand and just not making any sense on the other hand. Dragon Quest games are exactly as linear as Final Fantasy games but I actually liked the plot of DQV and VIII because even through they were straight down the line archetypal JRPG plots they weren't really, really stupid and didn't involve people mistaking angst for characterisation. Whereas in Final Fantasy games I buck against the linearity more, but that's because I notice it more due to the plot's other deficiencies.
Niall at 11:13 on 2010-04-20
Why go through the chore of the gameplay at all


Well, that depends whether you find it a chore, doesn't it? If you don't (and I don't) then what the gameplay gives you is not the ability to control the direction of the story, but the ability to control the *pace* of the story, which is something I don't get in other media (well, putting a book down or hitting the pause button, I guess, but you take my point).

I think the point about difficulty, or limiting progress, is a bit of a red herring. FF games aren't structured that way -- or at least the ones I've played aren't. If they drop out a character they know full well that it might be a character you've invested time in, so whatever it is you're about to face won't depend on having that level of character to be defeated. (There are certainly sidequests that are near-impossible to complete without godlike characters, but not the main story.)

(I have this feeling we're just talking past each other, because I relate to these games in an entirely different way to everyone else here! And perhaps because I've never really tried to articulate why I find FF games so addictive before.)
Arthur B at 11:25 on 2010-04-20
Well, that depends whether you find it a chore, doesn't it? If you don't (and I don't) then what the gameplay gives you is not the ability to control the direction of the story, but the ability to control the *pace* of the story, which is something I don't get in other media (well, putting a book down or hitting the pause button, I guess, but you take my point).

Except surely you don't have control over the pace at all? Your ability to advance the plot depends on your ability to get past the plot-critical encounters, and if you aren't appropriately levelled at that point there's not much you can do except go off and grind. You can choose to take the plot more slowly if you really wanted to, but you can't make the plot go more quickly than the game is prepared to.

Every Final Fantasy game I've tried to play, I hit a point where not only did I get completely creamed by a boss (or, indeed, by the typical random encounter in the next region the game takes me to), it was clear that I would have to grind for hours in order to beat the boss. This happens even when I'm comparatively grindy over the course of the game.
Niall at 11:54 on 2010-04-20
Huh. Maybe I just play much more slowly than you, and thus never hit plot-critical encounters at a sufficiently low level for them to be brick-wall-like. Which means I don't *perceive* the game as slow, because I'm making steady progress even though (I'm now guessing) I put in many more hours of play than you.
Arthur B at 12:33 on 2010-04-20
How much time do you spend aimlessly grinding? For my part I can't abide grinding, unless it's in pursuit of the main quest or a side quest or something I just can't be bothered. (Also, it really bothers me that so often the cut scenes in a JRPG will yell at you "Go, quickly, do this thing!", when actually what they mean is "Go, quickly, walk in circles in the wilderness until you hit a high enough level to proceed!") It's like there's a complete disconnect between what the story demands I do and what I actually should be doing. At least if there were more sidequests and stuff I could rationalise it along the lines of "Well, the main plot is important, but my character is soft-hearted enough to get distracted searching for a little girl's dog".
Niall at 16:49 on 2010-04-20
How much time do you spend aimlessly grinding?


By my definition, almost none. On the other hand, I'm a pretty thorough explorer of new territory, I don't just head from A to B, I like to fill in as much of the map as I can.
Arthur B at 17:05 on 2010-04-20
I'm kind of the same, except bad experiences with wandering into unsignposted high-level territory where all the random encounters are miles beyond my party's current level and I just get killed instantly have made me somewhat less inclined to explore exhaustively :(

Also, maybe it's just me, but these days I feel that if you're going to have a CRPG with a linear plot, then you may as well set it up so that if I go from A to B to C I end up seeing most of the world anyway. Have a few things off the beaten track as a reward for exploration, sure, but at least make sure I go vaguely near them at some point, and don't make them vital to progression.

And of course in most Final Fantasy games these days you don't have any significant freedom to explore the map until about halfway through anyway...
Melissa G. at 18:16 on 2010-04-20
I've just started playing FFXIII, and I can't really disagree with what Kyra has said about it. It is rather hand-holdy while at the same time being extremely vague and confusing story-wise. We really should have started the game in Bodhum and played up to the train to keep things more simplistic and followable. I did find myself needing to read the datalogue to figure out what was going on.

But I'm still excited to play through it. Like Niall, I play FF games for the story and characters, and I don't mind not being able to make the big choices. I enjoy when little things you do influence the game in subtle ways (FFVII, for example, when your actions determine whether Tifa, Aeris, Yuffie, or Barrett accompany you on your date), but I don't mind following along the big plotline the programmers have laid out for me.

Also, FF for me as always been great because you can just play through the main storyline and finish quickly or, if you're a perfectionist like me, you can spend hours upon hours beating every side quest and getting to level 99, just cause. But you don't have to. I actually really liked that about XII. I may be in the minority but I really liked playing through XII. And I see a lot of XII and a lot of X in XIII, and while I don't think it's a great game so far, it has the potential to be a good game.

I have to admit tho that I am a shameless FF nerd and have played all of them. Even Dissidia, whose fighting system I severely disliked, and I kind of spent the whole time just wanting to get to the next cut scene and skip the fights.

Okay...nerd rambling over.
http://webcomcon.blogspot.com/ at 19:32 on 2010-04-20
The Final Fantasy stories aren't just boring because they're utterly linear. Call of Duty is more linear than Final Fantasy, and you can never make any choices that have ANY effect on the story, EVER. And yet I still found the plot of Call of Duty 4 to be thrilling, and executed in a way that leveraged the nature of video games to the fullest.

It was far more shocking and emotionally significant when Sgt. Paul Jackson died halfway through the game while under my direct control than when Tidus died at the very end of FFX in a sappy, nonsensical cutscene.

Even though Jackson had no lines, and only existed as a cipher for the player.

Of course, it helps that in Call of Duty I'm doing everything. I am not the absolute most badass character in the series--well, okay, I was during the flashback missions as Captain Price. But I'm still taking point, sniping, wielding the guns of an AC-130, and so forth. One of the joke alternate titles of Modern Warfare 2 is Stay Frosty Oscar Mike 2: Ramirez Do Everything, and it's true because the player-character is constantly contributing and heavily involved in everything that goes on.

He's not sitting around watching crudely-characterized stereotypes do all the interesting stuff.

Plus it's not like the narrative in Final Fantasy ever makes any sense. Sin, robots, cycles of death and rebirth, the fayth, final summons, Dream Zanarkand, it's all a confused mess.

It's particularly tragic when developers hamstring me onto their ultra-linear plot and don't even have the decency to make it a plot worth following. Awesome, I can control the pace of the game? I have no interest whatsoever in interacting with Final Fantasy by serving as the TiVo for a bad film.
Melissa G. at 20:52 on 2010-04-20
The Final Fantasy stories aren't just boring because they're utterly linear.


I feel like whether or not you consider FF's narratives to be boring depends on the person. For example, war games bore me to death because I'm just not into those kinds of stories. I'm just trying to point out that it's a bit of a stretch to say that Final Fantasy stories are boring (period). That implies that every single FF game every made had a boring story, and that's quite an accusation, and one I strongly disagree with.

Plus it's not like the narrative in Final Fantasy ever makes any sense. Sin, robots, cycles of death and rebirth, the fayth, final summons, Dream Zanarkand, it's all a confused mess.


Personally, for me, finding a way to make sense of everything is part of the joy of the game. This, I think, boils down to a difference in expectation from the media. The other day, my roommate and I were talking about how part of the reason FFVII is so epic is probably because of how convoluted and strange and confusing it's narrative was. I don't expect my FF games to make perfect sense and have every detail of the plot carefully explained to me. There's something about the frustration of not being sure and not understanding that brings me back to the game and makes me think about it again and talk about it with other people who have played it. I still debate with people over whether the villain in VII was actually just Jenova in Sephiroth's form or Sephiroth himself. I strongly support the former, btw.

I just don't think it's fair to say FF games have boring stories. This is only one FF game. And whether you find them boring or not is a matter of your personal taste. I certainly don't like games such as Call of Duty and I despise MMORPGs, but I can only say that *I* don't like them or that they're boring to *me*. Personally, I love FF games and their stories because they make me think and they have lovely characters. The scene where Tidus and Yuna kiss in the water is still one of my favorite video game moments ever.

Sorry if I'm being ranty about this. I just don't take well to hearing the entire FF series called boring. The original FF *saved* Square Soft from going bankrupt. They would not be here without FFI. Obviously there was something to like about them if they've now made up to XIII. I'm not saying they're perfect, but they still remain my personal favorite video game series.
http://webcomcon.blogspot.com/ at 22:37 on 2010-04-20
I just don't think it's fair to say FF games have boring stories. This is only one FF game. And whether you find them boring or not is a matter of your personal taste. I certainly don't like games such as Call of Duty and I despise MMORPGs, but I can only say that *I* don't like them or that they're boring to *me*


Hrm. I don't see much point in the semantic conversion of "Final Fantasy has boring, confusing stories" to "Final Fantasy bored me and confused me"--or, in the extreme, "In my subjective and humble opinion, to me personally, Final Fantasy was boring and confusing, but your mileage may vary, opinions differ, etc., etc." You know I'm talking about an opinion, I know I'm talking about an opinion. Do we have to add unnecessary qualifiers that do nothing but dilute the significance of what we're talking about?

The original FF *saved* Square Soft from going bankrupt. They would not be here without FFI.


So? I don't have any particular interest in the financial success or failure of Square(soft/-Enix). I'm interested in them as games, not as bullet points on a financial report.

Obviously there was something to like about them if they've now made up to XIII.


So?

they still remain my personal favorite video game series.


Okay.
Arthur B at 09:33 on 2010-04-21
The first Final Fantasy game was just Dragon Quest with all the sprites and names changed. I don't like being the one to point it out, but it's kind of true.

That said, I have been intending to play VI at some point because it's meant to be a high point of the series. (I know everyone raves about VII, but I've watched someone play that and the plot just didn't grip me.) I've tended to play only the earlier ones and the later ones, but maybe there's a sweet spot in the middle I've missed.
Melissa G. at 19:59 on 2010-04-21
That said, I have been intending to play VI at some point because it's meant to be a high point of the series.


VI was my gateway drug (er, game?) for what that's worth, Arthur. The reason I liked XII as much as I did was probably because I felt that it payed homage to VI better than any of the others that came after it. ^_^

Rude Cyrus at 21:44 on 2010-04-21
To this day I can't finish VII. I appreciate what it did for the RPG, but the main character just can't get excited about ANYTHING, which kind of kills it for me. I did manage to finish X, which actually got me interested in RPGS. I'm an unabashed fan of X-2, since the tone is rather whimsical and the three main characers are all females (which was surprising for me at the time). Haven't played any FF games past that.

A lot of the complaints I've been reading about XIII deal with the hand-holding, the linearity, the story, the characters, etc. On the plus side are the visuals...and that's about it. I may pick it up for a look some day, but why play a game that plays itself? It seems that Square-Enix is going for style over substance these days and it's biting them in the ass.
Arthur B at 21:52 on 2010-04-21
I think it's difficult to characterise the Square-Enix empire on the basis of just one of their million franchises - I mean, they also put out the various Dragon Quest games these days and they're usually pretty good.
Kyra Smith at 18:21 on 2010-04-23
My gut reaction is that some of the things that frustrate Kyra are to me features of the series, not bugs.


No, I think you're partially right with this (heh, maybe even entirely right ;) ) - as I was writing this I couldn't work out to what extent the things I found irritating were actual problems with the game, or to what extent they were connected to the fact I might have "grown out" of Final Fantasy games.

There are lots of frustrations you pretty much sign up for when playing JRPG, including lack of any 'real' sense of agency, a combat system you only get the hang of at about the time it's too late to do anything about it, irritatingly chirpy giggling characters, and the fact that narrative and gameplay have had a messy divorce and aren't on speaking terms.

But with FFXIII the frustrations seemed ... I don't know ... not worth the pay off? Or more niggling than usual. I mean, the linearity of it means you can't just run around a field fighting low level bats until you feel comfortable with the combat. And the fact that the plot is actually untelligible until you wade through the datapad. I'm actually fairly entertained by insane JRPG story lines but I feel it should be unfolded largely in-game, not via text.

Does this make any sense at all?

For example: I don't *want* a Final Fantasy game to give me choices, really. Not on the macro scale. I want it to lead me through and draw me into a pre-prepared story, because that's the sort of story experience I enjoy.


No, no, this is what I wanted (or think I want...) as well; it's what I expect from this kind of game. But I guess I just don't find the static narrative in FFXIII very interested. It is visually amazing, of course, but in a way that alienates rather than draws you in. I mean, despite the lower quality of the graphics I *remember* the locations in FFVII. Kalm, remember Kalm? None of the places I've blundered though in FFXIII have been the least bit memorable or interesting to me :(
Kyra Smith at 18:32 on 2010-04-23
@Melissa - how far have you got? I'm still stuck in the Thingy Whitewood Thingy. Tell me it gets less rigid? I want to press on but I'm actually tempted to play a different JRPG for my whimsy / narrative / grinding hit :P

I do find it kind of interesting, actually, that FF are games beloved by, sorry to categorise you, but irregular gamers... people who don't play videogames very often, I mean. Whenever I play them, I always put them in their own little box - like I don't quite see it as playing a game, but it's not watching a movie either. I guess the reason more conventional gamer types tend to react badly and find them dull is because they're not, really, very good games. But they are quite good ... something elses?

Vague Kyra is Vague.
Melissa G. at 06:13 on 2010-04-24
@Melissa - how far have you got? I'm still stuck in the Thingy Whitewood Thingy. Tell me it gets less rigid?


I just got through that castle thing. I'm not sure which of us is farther, honestly. I just started, and my OCD-ness is obvious already as all my characters are as far as they can get in the Crystarium....

I do find it kind of interesting, actually, that FF are games beloved by, sorry to categorise you, but irregular gamers... people who don't play videogames very often, I mean.


I don't know if I'm an irregular gamer, per se, but I basically only play RPGs (and admittedly, the majority of them are FF). I did love Lunar and I've played some Dragon Quest/Warrior as well as Legend of Dragoon and Legend of Gaia. And I'm KH nerd as well, of course! :-) I'm a huge Zelda fan too, actually, which is more action RPG. I absolutely am obsessed with Ocarina of Time. But I fully admit that I don't play computer games or MMORPGS. In fact, despite all my grinding, which I go above and beyond in doing, I find the unending-ness of MMORPGS dissatisfying somehow.

I am noticing, looking at my games of choice, that they are pretty much all Japanese games though... Perhaps the answer lies there, lol.
Niall at 10:22 on 2010-04-24
Does this make any sense at all?


Yes. Also, damn. :-/

irregular gamers... people who don't play videogames very often, I mean


I for one am quite happy to be described as an irregular gamer; basically aside from FF the only games I invest much time in are group games like Rock Band. In a sense that's not because I don't *want* to play Bioshock et al so much as because I don't think I've got the time to do so at the moment... but if I'm honest I don't think games will ever bump high enough up the priority ladder for me. (Video games, at least. Board and card games I'm a sucker for: currently addicted to Pandemic and Dominion.)
Robinson L at 15:00 on 2010-04-24
Count me as another fan of Final Fantasy in general, though not necessarily everything Final Fantasy. (Still on the fence about XII—I've watched ptolemaeus get about a quarter way through it, and so far the plot's unspeakably cliché, among other problems, some cited above.)

Kyra: I do find it kind of interesting, actually, that FF are games beloved by, sorry to categorise you, but irregular gamers … people who don't play videogames very often, I mean.
No sweat. I, too, bear my “irregular gamer” label without shame (without and particular pride either, it's just what I am). I agree, that is pretty interesting, though I'm afraid I can't offer any insight. I play Final Fantasy because that's what I got into as a kid, and now I hardly play games at all, I tend stick with the stuff I'm familiar with rather than venturing into new territory—though someday I will play KOTOR and Persona 3.

Arthur: (Also, it really bothers me that so often the cut scenes in a JRPG will yell at you "Go, quickly, do this thing!", when actually what they mean is "Go, quickly, walk in circles in the wilderness until you hit a high enough level to proceed!") It's like there's a complete disconnect between what the story demands I do and what I actually should be doing.
See, I'm very different. I get a kick out of the thought that while I'm merrily grinding my way through the Battle of the Gardens in FFVIII, Rinoa is still clinging to that ledge out there, waiting patiently for me to hurry up and rescue her. The knowledge that I could—if I had the patience—take ten years to get to her and still arrive just in the nick of time amuses me.

... Er, yeah, still haven't gotten around to XIII, yet. I may never, although I am excited by a female protagonist, finally.
Melissa G. at 23:51 on 2010-04-24
See, I'm very different. I get a kick out of the thought that while I'm merrily grinding my way through the Battle of the Gardens in FFVIII, Rinoa is still clinging to that ledge out there, waiting patiently for me to hurry up and rescue her.


Ditto for me! I was like, "The world needs saving, but first? Time to play cards!"

I am excited by a female protagonist, finally.


Ahem. VI had a female protagonist. Terra. And she kicked major butt. ^_^
Melissa G. at 03:21 on 2010-05-01
Had to share this video review. Because it's HILARIOUS.

In order to post comments, you need to log in to Ferretbrain or authenticate with OpenID. Don't have an account? See the About Us page for more details.

Show / Hide Comments -- More in April 2010