Hurr, More Like DragonLAME

by Arthur B

Dragonlance: Dragons of Autumn Twilight (A Dungeons & Dragons Adventure Tale) has a ridiculous title, befitting a ridiculous film.
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Once upon a time, TSR, publishers of Dungeons & Dragons, embarked upon an ambitious project - the creation of an series of adventure modules, penned by Margaret Weis and the surprisingly male Tracy Hickman, which would allow Dungeon Masters to guide their players through an epic storyline reminiscent of mid-80s sub-Tolkien fantasy novels in the vein of Terry Brooks or Raymond E. Feist - the sort of high-plot, high-concept, story-focused play which earlier D&D products hadn't especially catered for but which the audience increasingly wanted. Accompanying the Dragonlance modules were a series of three tie-in novels by Weis and Hickman, Dragons of Autumn Twilight, Dragons of Winter Night, and Dragons of Spring Dawning, and though they were cheap and trashy they were addictive enough reading that they stormed the bestseller lists, and became the first of a veritable wave of tie-in fiction that TSR would produce. (Indeed, it's been argued that TSR's over-reliance on tie-in fiction contributed to its eventual collapse.)

Of all the various Dungeons & Dragons settings - and TSR produced a very great number of them - Dragonlance was something special, not because of any particular feature of the setting (which was really rather ordinary and generic), but because of the publishing phenomenon associated with it. Forgotten Realms novels did quite well - R.A. Salvatore's novels of Drizzt Do'Urden, the renegade dark elf, in particular - but the Realms had by that point also become TSR's most popular and well-supported setting in terms of gaming material as well, and was also the subject of more computer game adaptations. Dragonlance, by comparison, was a setting in which the novel series was unambiguously the driving force, and the gaming material followed the novels' lead. In the mid-1990s there were negotiations between TSR and Jim Henson Productions to produce a film series of the saga, but it was not to be. It took until 2008 for the direct-to-DVD release of the first cinematic adaptation of Dragonlance - specifically, the first book of the Dragonlance Chronicles, which were the first trilogy in the series. This film is the cumbersomely-entitled Dragonlance: Dragons of Autumn Twilight (A Dungeons & Dragons Adventure Tale).

The most glaringly obvious aspect of the film - aside from the sub-Tolkien plot and the generous borrowings from the Mormon faith of Tracy Hickman (pseudo-Native American tribes which include blonde-haired, blue-eyed priests of the true faith, sacred texts encoded on mystic discs lost since the dawn of time - you get the gist) is the animation style. Much of the film is in a hand-drawn style, reminiscent of 80s cartoons (although in this case very high-quality 80s cartoons - visually, it's miles beyond the standard of, say, He-Man, Thundercats, or the original Dungeons & Dragons cartoon). However, there's also a significant amount of CGI - mid-1990s quality CGI, which is odd, since the film came out in 2008. The mixture of the two is about as jarring as the contrast between the fully-rotoscoped and the not quite properly rotoscoped elements of Ralph Bakshi's version of The Lord of the Rings.

What's even more bizarre is the way it is applied. In Bakshi's Rings, the rotoscoping started to break down when large numbers of characters were onscreen at once, the sheer task of tracing over every single individual in the scene overwhelming Bakshi's team. In Dragons of Autumn Twilight, however, the CGI (with the exception of a few special effects, which are by and large well-integrated) is applied to specific characters consistently. To be specific, all the dragons and draconians (dragonlike humanoids) are rendered in spectacularly crappy CGI - CGI so bad that you can occasionally catch the framerate slowing down as the substandard computers it was animated on struggle to cope - and this frankly doesn't even make sense as a time-saving measure; there are battles against goblin hordes early on, as well as highly-populated elven villages, which involve having a number of characters onscreen that are more or less of the same scale as the draconian forces. It's almost as though they ran out of money part way through and had to resort to CGI, except that would imply they animated everyone except the dragons and draconians first and kept those until last, which seems a bizarre way to go about it.

The production values are, in short, dubious. The acting isn't much better either. And to be honest, I'm not convinced the script or the Dragonlance novels really merit a first-class treatment. The backstory, as narrated at the beginning by Fizban (Neil Ross), is that the world of Krynn was abandoned by the Gods in a cataclysmic event, sparked by the hubris who men who felt themselves more powerful than their divine protectors. The theological quarantine of Krynn has been broken, however, by the evil goddess Takhisis (Nika Futterman), whose armies, led by loyal captains such as the villainous Lord Verminaard (David Sobolov), are rapidly conquering the world. (Verminaard, by the way, is actually dressed like a refugee from He-Man.) The story kicks off as the protagonists - half-elf ranger Tanis Half-Elven (Michael Rosenbaum), human mage Raistlin Majere (Kiefer Sutherland), human fighter Caramon Majere (Rino Romano), dwarven fighter Flint Fireforge (Fred Tatasciore), human wannabe-paladin Sturm Brightblade (Marc Worden), and kender thief Tasselhoff Burrfoot (Jason Marsden - Kender, incidentally, are just like halflings, except they're kleptomaniacs and are incredibly irritating)...

Wait, where was I?

Ah yes, the story opens as the extremely long list of protagonists shows us the first problem the film has - the book went for an overlarge adventuring party, namely the "Companions of the Lance" (though that name isn't used in the film because it doesn't quite get to the part where the actual Dragonlance comes into play), presumably because they wanted to fit in all the pregenerated characters provided with the original adventure modules. It helped them inflate the page count a bit, so why not? Unfortunately, the downside of this is that the movie is trying to fit in far too many characters, and never quite succeeds in focusing on any of them to a sufficient extent because it simply doesn't have time - Tanis has a bit of character development, Raistlin gets a tiny chunk, and everyone else has to fight for the scraps.

Anyway, his huge bunch of adventurers are all meeting up at their favourite inn in the town of Solace, having drifted around the world of Krynn seeking evidence of the return of the gods. They're discouraged, because they haven't found any - but then, following an unfortunate altercation in the inn when a townsman objects to Fizban telling the children stories about the gods, two mysterious strangers - Goldmoon (Lucy Lawless), cleric of the true gods, and Riverwind (Phil LaMarr) - draw attention to themselves when a blue crystal staff Goldmoon bears flares into life and heals the burns inflicted on a party to the fracas. Healing magic is a sign of the work of the gods, and this excites more than a little attention - not least from the goblin occupiers of Solace, who work for Takhisis and are determined to capture the staff on her behalf. One thing leads to another, and soon enough we are dealing with a party of no less than eight characters charging across the countryside trying to work out what to do with the staff and how to get the attention of the Gods of Light.

This is a plot that progresses through great, heavy sledgehammer blows, with magic sparkling unicorns and pegasi and elves on the side of goods and twisted horrible goblins and draconians on the side of evil. These problems were all present in the source text, but the adaptation isn't exactly subtle either, full of comedy bickering, hilarious sidekicks, needless slapstick, scene-chewing villains and the occasional speech about believing in yourself, which only heightens the impression that we're watching a feature-length version of an old Saturday morning cartoon. But it doesn't speak well for the source material that I can't really remember which parts were in the books originally and which are new or condensed in the film.

George Strayton, who adapted the novels for the script, has correctly identified the core message of the books about religious faith and about how good people who open their eyes to the truth can overcome the vile heretics who, not believing in the true scriptures as encoded in ancient discs from ancient times, serve the terrible forces of darkness. As far as messages go, it's probably going to grate unless you actually agree with it on some level, but I would argue that giving it the extra emphasis that Strayton does was necessary; Strayton has to trim a lot in order to fit the first book into a 90 minute film, and the story ends on a cliffhanger with half the plot threads not even slightly approaching a resolution. Bringing the whole "faith" thing to the fore, and focusing on Tanis's personal crisis of faith, at least means the film has a central narrative that is wrapped up by the end. This is probably a necessity, since I can't see there being a sequel made to this thing. Like Bakshi's Lord of the Rings, this is just a horrible botch of a movie which will surely struggle to gain funding for a sequel; unlike Bakshi's Lord of the Rings, I don't think it's miles worse than the source material.
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Comments (go to latest)
http://fightsandtights.blogspot.com/ at 01:41 on 2010-04-25
Great review, Arthur. I didn't actually know Hickman was Mormon; then again, aside from one Starcraft tie-in novel he wrote, I haven't read much of his work. He definitely seems like the type of writer who works best when he keeps his political or religious biases to the side, probably why this feature didn't work out. Maybe that's just me though.
Guy at 03:44 on 2010-04-25
I loved these books as a kid, and it kind of shocked me when I revisited them a bit later just how incredibly bad they really are. I guess it goes to show that young people have no taste... although, if I were able to experience the kind of enthusiastic love I had for Dragonlance just by reading any old badly written generic fantasy, I'd probably be a much happier person, so maybe taste is overrated. Anyway, when I spotted this film at my local video shop, I couldn't resist, although I went in expecting it to be bad. And it was. The books probably don't deserve much better, but... I think a better-made Dragonlance cartoon might have been kinda fun in a trashy way. This... yeah, just very forgettable, really.
Frank at 05:12 on 2010-04-25
As a young teen, I read the DragonLance series when they first came out. Oh how excited I was! That Raistlin, so frail yet so cool!

I, too, attempted a revisit of the series twenty years later. Oh how embarrassed I was for that young teen. What shit. I couldn't get through the first chapter. It's so surprising that a movie was made. Were you sober/nothigh when you watched it? God, how long that 90 minutes must have felt.

I can't imagine a person reading it for the first time as an adult and getting through it. Seriously, does anyone know anybody who first read these stories as an adult?
Arthur B at 08:19 on 2010-04-25
As a young teen, I read the DragonLance series when they first came out. Oh how excited I was! That Raistlin, so frail yet so cool!

A tiny tangent: one of the things I think the film actually does right is get across the idea that Raistlin isn't cool at all, he's a selfish, rude, and abusive piece of shit.

I mean, I liked Raistlin too when I was a young and somewhat bookish teen but you can see why he's the sort of character geeky teens get behind but well-adjusted adults can't abide.
Niall at 20:46 on 2010-04-25
Am I the only person who never thought Raistlin was cool, then? Great character, but come on, he destroys the world and kills all the gods. (Yes, I was traumatised by that section of the Legends trilogy, what of it?)

I have never tried re-reading them, but I do still have my copies of the first two trilogies somewhere...
Arthur B at 22:34 on 2010-04-25
Actually, I really like Raistlin destroying Krynn. It's the only truly memorable bit for me from the first two trilogies, I like the fact that he eventually stopped whining and grew a pair, and burning the whole thing down was the best thing that could happen to Krynn. Shame it didn't last.
Andy G at 22:53 on 2010-04-25
Isn't Lord Verminaard like a perfect, quintessential D&D villain name?
Kyra-Wardog at 09:36 on 2010-04-26
@Frank I, too, read these as a teenager and felt pretty passionately about them. Coming back to them as an adult, the experience was ... humiliating. They are really really *really* bad... so cliched and yet so tedious.

I got to about the second book - in which they meet a wood elf and one of other interchangeable elf characters spends a bit of time hiding in a bush while she bathes in a stream - and there's an insanely long description of a silver haired elf, naked in the silver stream, painted silver by the silver moon ... and I had to stop or kill myself.

And I hate pretty much every character in it, especially Raistlin, because I hate characters who are supposed to be cooler than me.

I also can't imagine playing in a D&D game with whoever first created Raistlin. I can just about imagine the GM sitting down with his tightly plotted lawful good hero, low magic setting campaign and having Raistlin's player insist on being allowed to be evil...I mean ... neutral. And then spends the next year and half trying to make the entire story ALL ABOUT HIM. Gah.
Kyra-Wardog at 09:37 on 2010-04-26
Actually by far the most fun to be had from reading Dragonlance these days is trying to work out the sort of players each of the characters were in the original campaign. Goldmoon is clearly played by someone the GM wants to be shagging.
Arthur B at 11:10 on 2010-04-26
I also can't imagine playing in a D&D game with whoever first created Raistlin. I can just about imagine the GM sitting down with his tightly plotted lawful good hero, low magic setting campaign and having Raistlin's player insist on being allowed to be evil...I mean ... neutral. And then spends the next year and half trying to make the entire story ALL ABOUT HIM. Gah.

I believe, in fact, that whilst the original Dragonlance Chronicles were based on a D&D campaign, the sequel trilogy - Dragonlance Legends, the one where Raistlin stops jabbering and finally does something - isn't, and you can kind of tell. The party structure pretty much disappears, it focuses on just a very few characters, you can no longer more or less directly match every single spell Raistlin uses to something from the 1st Edition Player's Handbook...
Niall at 11:14 on 2010-04-26
It's the only truly memorable bit for me from the first two trilogies

I remember a surprising amount: the dragon at Xak Tsaroth, the aforementioned silver-haired elf maiden (who I believe turns out to be a silver dragon, called -- wait for it! -- Silvara), the showdown at the High Clerist's Tower, the death of Flint ... I can only attribute this to the fact that I had not just the novels, but (oh yes) the audio books read by Peter MacNicol.

The other Weis/Hickman books I have knocking around somewhere are the Death Gate Cycle, which I seem to remember being a step up. But I'm not going back to test that theory, either.
Arthur B at 11:18 on 2010-04-26
the aforementioned silver-haired elf maiden (who I believe turns out to be a silver dragon, called -- wait for it! -- Silvara)

That... that actually happened, didn't it? I remember it now. Why didn't I realise how stupid that was at the time?

I do, in fact, have Weis and Hickman's Sovereign Stone trilogy sitting around somewhere, having picked it up in a "bag sale" at a local library. It'll be the subject of a Reading Canary at some point, probably one of the really short ones where I say "I gave up one chapter in, sorry."
Kyra-Wardog at 11:36 on 2010-04-26
I actually read quite lot of Weis and Hickman ... I have most of The Death Gate Cycle sitting around in boxes. I seem to recall it being mind-blowingly awesome. This is very probably actually *wrong* although I suspect they do get better (better being a relative term) when they're not writing up one of their D&D campaigns.

I remember The Rose of the Prophet Trilogy which involved an effeminate red haired wizard being disguised as a chick in order not to get killed in an offensive pseudo-Arabic setting. What would have been awesome for kinky gay porn, however, is just not followed through :P

And I also remember Weis's single-author début, The Star of the Guardians, which was pseudo-Roman light space opera? I was actually passionately in love with this series. I have the first one sitting on my shelves but I don't dare read it in case I am destroyed.

Rami at 16:03 on 2010-04-26
I haven't read any Hickman besides the original Dragonlance Chronicles (which, like seemingly everyone else, I did rather love as a teen. Although I never actually had the courage to go back to them). But Weis (and Perrin)'s Hung Out, which I believe was a spinoff of the Star of the Guardians series, is one of my favorites of all time. It's not really very good as literature but as action-packed space fun that doesn't take itself too seriously, it's great :-)
http://ruderetum.blogspot.com/ at 09:32 on 2010-05-18
I had a real love for Dragonlance as a teenager too. But I haven't even tried reading them after that, which is probably a good thing.

But if anyone is interested to read something better from Weis&Hickman, I reread the Death Gate cycle recently and I think it was pretty good. It was in the end, an interesting story, where the source of conflict was not a dichotomy of good vs. evil, but mutual fear and hatred between the differing parties, which makes for more interesting characters although I'm not sure they all are.

I'm quite possibly horribly wrong about this, but it might be caused by my large sympathies for bad quality fantasy I loved when I was younger.
Guy at 13:41 on 2010-05-18
My favourite Weis & Hickman from my voracious fantasy-reading teen years is the Darksword trilogy, which I remember as having a cool, novel setting, and some really genuinely surprising developments that lift the whole thing to another level. However... I'm not brave enough to go back and read it again, because I will be very sad if I discover it's actually junk. Which is quite possible. The original dragonlance series is pretty bad, but it's got nothing on the awe-inspiring awfulness of "Dragons of Summer Flame". Hmm. Some sort of W&H quality-over-time line graph would be quite a handy thing to have, I reckon. :)
Niall at 16:36 on 2010-05-18
That bit half-way through the last Darksword book -- where the you-know-whats come through the mist during the game -- is one of the defining moments of my sf reading life, just because it hadn't occurred to me you could *do* that. Again, though, I don't really want to risk revisiting those books, because I suspect they won't hold up...
Andy G at 17:10 on 2010-05-18
A quick glance at the Wikipedia page for Darksword does reveal names such as Hch'nyv. I'm afraid that doesn't seem like a good omen.
Arthur B at 17:10 on 2010-05-18
That bit half-way through the last Darksword book -- where the you-know-whats come through the mist during the game -- is one of the defining moments of my sf reading life, just because it hadn't occurred to me you could *do* that.

It's worth pointing out that the book which has made me say "Wow, I didn't realise you could do that in the prose format" the most during Text Factor has been Jilly Cooper's Score!...
Andy G at 17:35 on 2010-05-18
Incidentally, there are now spoiler tags on the HTML helper - I am rather curious what this amazing plot twist is!
Niall at 22:05 on 2010-05-18
Well, adjust your expectations to take into account the fact that I read these books when I was about twelve, and that it was probably just that it was the first time I'd encountered anything like it, and that I have almost certainly embellished this somewhat in my memory -- I haven't checked Wikipedia to make sure this is accurate -- but ... the trilogy starts out as an inversion of the standard fantasy world: everyone can work magic except our hero. He goes on the standard rise-from-humble-origins journey by virtue of the titular darksword, which absorbs magic. By the time of volume three, there's some war going on, and by the rules of the society it's incredibly formalised -- literally on a giant game board, if I remember rightly. Half way through the battle,
tanks roll through the mist at the edge of the world and start blowing up everything in sight. The invasion by a technological army is entirely successful, and all the wizards are subjugated and enslaved. End of trilogy, at least in my memory. (It turns out that the world in which it's set was the world that Merlin fled to, along with all the rest of Earth's wizards, when he got fed up of being persecuted. Now that the rest of humanity has got out into the stars, they decide to take the wizards back. It's more than likely there are unsubtle hints as to the nature of the world that my younger self missed, but at the time I didn't see it coming at all, and was utterly blown away by the idea that you could have what looked like a standard fantasy trilogy suddenly turn into science fiction and end with everything going to crap.)
They did write a follow-up book some years later, I believe, but I haven't been brave enough to read it.
Niall at 22:05 on 2010-05-18
Hmm, that spoiler tag doesn't seem to have worked ...
Arthur B at 23:14 on 2010-05-18
I believe at the moment they only work on the front page. Which seems sensible to me - prevents spoilers jumping up on the front page, but doesn't require tedious selecting of chunks of text when reading the comments.
Rami at 23:39 on 2010-05-18
At the moment the spoiler tags are only enabled for the front page, yes -- working out some final details before I enable them globally.
Robinson L at 20:36 on 2010-12-18
(still archive-trawling …)

Never read Dragonlance or most of the others, but the Death Gate Cycle has a special place in my lexicon, if only for the fact that it represented a major breakthrough in my growth as a reader.

I listened to the fifth, fourth, and either third or second Death Gate books abridged from the library, many, many years ago, and got hooked into the story. I was very disappointed to learn they did not have either the sixth or the seventh books on audio, abridged or otherwise.

This prompted me to do something I had never done before: go out and read the books. With my own eyes. I remember myself and ptolemaeus both being extremely proud of the fact that I managed to read through the entirety of The Seventh Gate (my first hardcover novel) all by myself. (Although according to a recent check, the previous book, Into the Labyrinth, which I also read, is actually longer. I just didn't take it as seriously because I read it in paperback.)

I can't remember the characters particularly grabbing my interest, but back then that didn't matter; they were there and I liked them. I did really get into the dragonsnakes as villains I recall, wondering how the heroes could ever defeat them. And of, course, I was thrilled by the plot, or I never would've finished it. No idea what I'd think about it now; maybe I'll look back in a few years and see.

There is one positive thing I took from the series: its equivalent of heaven (specifically, the part about even a person as monstrous as Hugh the Hand attaining forgiveness and paradise, but only after being confronted with all the horrible things he's done) is still for me perhaps the most sensible articulation of what an afterlife would look like. I don't believe in an afterlife, but were I to be persuaded of the existence of such a thing, it would undoubtedly look something like that.


… Huh? What's that? Forgetting something? Like what? Oh yeah, the movie. Never seen it, but I did read a very snarky Crap Culture review which was linked in the comments of one of the Spoony One's older videos. (“AD&D Heroes of the Lance review,” to be specific.)

About all I have to say is I think “Verminaard/Verminheart” is too slimy and weasely a name for that great strapping viking bloke in the final screencap. The image it conjures up is closer to Wormtongue than Conan the Centurion.

Oh, and I'm so glad I'm reading reviews of this movie rather than actually watching the bloody thing.
http://baeraad.livejournal.com/ at 18:59 on 2013-03-19
Hmm, I actually really loved the book Dragons of Autumn Twilight. It wasn't smart, it wasn't original, but it was fun. It was fast-paced and colourful and while the characters weren't especially deep, they were definitely distinct and lovingly portrayed. I was very excited about the next installment.

Then I read Dragons of Winter Night, and it started with, "and then the heroes did some adventuring that you shouldn't concern yourself with, even though it apparently had major political ramification and caused all sorts of character growth."

And that really set the tone. From that point on, it was like the authors just had no interest in the story anymore. Time and again, they skipped over big stretches of interesting-sounding story with, "oh, and then some stuff happened." The characterisation became equally lackluster - the characters had been one-dimensional but colourful, but now they became one-dimensional and flat, especially any new characters introduced from that point. Blegh.
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