Peacast XI - I'm a lumberjack and I'm not okay

by Wardog

We spend an hour and a half talking about a 20 minute text adventure.
listen to podcast
(MP3, 94:16, 128 kbps, 86.11 MB)
In this peacast, we spend quite a lot of time discussing the text adventure, The Baron.

Needless to say, spoilers - massive honking spoilers - for The Baron.

Trigger warnings for sexual abuse.

You can download The Baron from the IF database here.

And if you need an interpreter, you can grab Gargoyle here.

Also after we'd recorded the bulk of the cast, we ended up playing the game again and you can download the play play through here as a special bonus feature!

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Comments (go to latest)
Arthur B at 16:45 on 2013-01-09
You should credit these double act podcasts to "2ferrets1cast". ;)
Arthur B at 17:13 on 2013-01-09
Oh, and re: punching wolves/barons to deaths and popping the heads off gargoyles: Holy shit, you played Lumberjack Conan.
Right down to being a rapist.

Also re: that playthrough:
you can actually go into your daughter's room and kill yourself whilst she watches, in which case you get to give her a few last words before you do the deed. Which I considered to be Poison'd levels of needless gruesome.
Wardog at 18:39 on 2013-01-09

Omg, we did actually play Lumberjack Conan. And she was totally into it, I promise, because there's noway Lumberjack Conan is a rapist.

Re spoiler: OUCH. Just OUCH. I'm glad it didn't occur to us to do that. at 01:35 on 2013-01-11
Boy, that gargoyle sure does enjoy unspooling vast wodges of text, doesn't he?
Wardog at 12:41 on 2013-01-11
Well, at least you get the option to say "fuck you and fuck your lifestory" (or words that affect).

I have no issues with text adventures being textful as long as you turn off the text when you want :)
Arthur B at 12:51 on 2013-01-11
> verbose

I am in full agreement with this sentiment, namely that it is far less enervating in a text adventure or work of interactive fiction if the loquaciousness of the author can be sampled to as full or as to as limited an extent as the player may wish, and that the interaction with the gargoyle is a case in point in the sense that if the player does not desire at this particular time to hear the dreary monologues of the gargoyle it can be bypassed with relative swiftness. To reiterate once again, I concur with the opinion that my colleague "Wardog" has issued forth.

> terse

I agree.
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