Welcome to the Playpen, our space for ferrety banter and whimsical snippets of things that aren't quite long enough for articles (although they might be) but that caught your eye anyway.
Particularly Jamie informing us that social convention makes it quite unacceptable for
The difficulty here is that
Unless the whole teaser was a massive misdirection.
To be fair, this would *not* be entirely unheard of...
The phrase "this is the day I died" springs to mind.
1) Each episode seems to start with the Doctor turning up at a different place or time than intended
2) Tonight's episode was the only one in a contemporary urban setting
Though an Objectivist version of The Wicker Man could be pretty fun.
I'm also not entirely sure that this encounter isn't just evidence of an overzealous NPC mount script - most people will try to steal your horse. I'm pretty sure Kyra's got of her horse to rescue a man being attacked by wolves and had the exact same thing happen.
There's definitely a horse thief random encounter coded into the game - I've found people in the wilderness yelling "help, help, can you please give me a ride?" and then when I stop by them they shove me off my horse and gallop off. (And then get shot in the head. And then I set fire to their body because nobody fucks with my horse.)
It's always been a man, so far.
Point one (all women are horse thieves) is based on one respawning random encounter in which a woman tries to steal your horse. The random encounters in the game respawn, which means you will get the same more than once. Also, as Arthur points out, there's a huge number of male horse thieves in the game, and curiously the columnist doesn't take this as evidence that all the men in the game are horse thieves. I'm also not entirely sure that this encounter isn't just evidence of an overzealous NPC mount script - most people will try to steal your horse. I'm pretty sure Kyra's got of her horse to rescue a man being attacked by wolves and had the exact same thing happen.
Point two is about glitches. It's this that almost made me assume the article was a parody.
Point three I'll give them, it's one of those situations where "fidelity to genre expectations" steps over into "actually unacceble".
Point four is just how this sort of game works. Shooting *anybody* nets you a tiny slap on the wrist and you really can just tie up anyone you want and carry them off. There's no gender discrimination in the way these things are implemented as far as I know, except insofar as the penalties are harsher for killing marshals and government officials who - since the game is set in 1911 - are all male.
Point five, as Arthur points out, isn't entirely fair. There are certainly *fewer* female questgivers, and therefore it's easier to make a pattern out of them, but the only person who really gives you mundane domestic tasks is Bonnie, who's effectively the tutorial level. And as Arthur points out, a lot of those tasks are actually to introduce specific minigames for things you actually do a lot of in the game (or can if you want).
Point six is the one that really gets me, because the complaint seems to be that the prostitutes *aren't attractive enough*. Anybody who considers "doesn't glamourize the sex trade" to be evidence of "hating women" might almost be considered to have issues of their own...
I mean ultimately Red Dead Redemption is a Rockstar game, and Rockstar aren't exactly known for their sensitivity to gender issues, but most of the specific criticisms made in that post are just off the mark.
Some of the other points are entirely legit, but the "women don't give you violent missions" thing is just nuts. It's only true if a) you ignore all the women who give you violent missions, b) you ignore all the times men give you nonviolent fetch quests and racing missions.
(Also, 100% of the horse thieves I've encounter so far were men.)
. . . I'm going to go ponder how sad a statement that is.