Welcome to the Playpen, our space for ferrety banter and whimsical snippets of things that aren't quite long enough for articles (although they might be) but that caught your eye anyway.

at 10:27 on 27-07-2009, Andy G
@ Arthur: He also really hasn't grown up to look even remotely like Hayden Christensen, has he?
at 09:40 on 27-07-2009, Arthur B permalink
at 23:58 on 26-07-2009, Arthur B
The mention of Citizen Kane in the title did in fact make me expect games = art bullshit, and I was quite pleased to see that it wasn't. :)

It was also nice to see the author actually pointing out how some of the camera tricks in Citizen Kane works, which is refreshing. Lots of people namedrop the thing without actually being able to coherently explain why it's so important. (Hell, I've seen it and I couldn't explain the technical aspects of it.)
at 23:33 on 26-07-2009, Wardog
Yeah, I know, I should have posted the link in a slightly more positive way. I actually thought it was a pretty decent article. (for once, none of that games = art bullshit).
at 17:50 on 26-07-2009, Arthur B
@Kyra: To be fair to the article author, he's saying that the Citizen Kane comparison is strictly on a technical level - just as Kane introduced a heap of technical innovations which are still copies to this day, there are certain games which pretty much defined their genre, and which every later game is compared to, although that said I have to take issue with some of the specific choices - why Starcraft instead of Command and Conquer or Dune in the RTS department? Why Silent Hill 2 when the first Silent Hill had all the features the writer froths about, aside from the super-expressive faces?
at 17:15 on 26-07-2009, Jamie Johnston
Ah yes, a couple of years ago a friend of mine bought what she thought was a new novel by John Grisham. Not unreasonably so, since it said in big letters at the top "THE NEW GRISHAM". Just underneath the much smaller words to the effect of "this completely unknown author could well turn out to be".

I suppose the lesson is that if you're going to judge a book by its cover, you should at least do it thoroughly.
at 14:31 on 26-07-2009, Nathalie H this one, I mean this one, or, how to sell a book nowadays.
at 14:31 on 26-07-2009, Nathalie H
(Thanks to Gina Dhawa for this one)
at 13:18 on 26-07-2009, Wardog
The Citizen Kanes of Videogames - apparently. Spurious idea but fun list.
at 22:36 on 22-07-2009, Viorica
If anyone's interested, Joss Whedon talks about Dollhouse's second season, including his thoughts on the Dolls as sex slaves.
at 21:45 on 22-07-2009, Arthur B
Sorry, I thought "Craigslist" and "NSFW" were synonyms these days. ;)
at 20:47 on 22-07-2009, Shim
I want to know what you were searching for that turned that up. On second thoughts, perhaps not. I will also try to remember in future to see what you're linking to before clicking it... I naively thought that would be an article about it, maybe something from the Daily Mail, good and rabid, you know. Luckily I wasn't reading it at work. All the blame is mine.

Rami, I've seen (approximate title) "Learn Japanese through Manga", which... didn't look too bad actually.
at 18:15 on 22-07-2009, Rami
I didn't know this, but apparently if you like Japanese comics but also want to learn, there's a solution for you...
at 03:55 on 22-07-2009, Rami
They are portraying all those honest, upstanding Americans so negatively! Damn the liberal media and its lies! It's all one big conspiracy by the same sorts of people who silenced the only honest, sane voice in American politics: Sarah Palin!
at 22:03 on 21-07-2009, Sonia Mitchell
Heh, so I managed to find another contentious link. Next time I'll go for something about books again :-)

'The kids who had been given an unfair advantage immediately used their power to try to level the playing field.'

Yeah, I though this was interesting, along with the way it was perceived by the other children. I also like that one of their made-up names for a kid was Marlowe.

When I was in middle school we did an extended history project roleplaying the middle ages. We were assigned a character at the beginning of the project with certain prospects (I was Margaret someone or other). Then we did things like trade our various chickens and devote lessons to court where people were tried for brewing alcohol or some other heinous crime. I guess it paralleled the LegoMarket, but mirroring feudalism.

I think what I actually got out of it was what almost every child gets out of extended school projects (or, for that matter, films that last longer than the lesson) - that just before it all gets wrapped up term ends. I'd be interested if I could remember/read about it now though, see what the teacher thought was happening and how our little court actually worked.
at 19:58 on 21-07-2009, Dan H
What I found scariest was that the teachers did all the things you mentioned and seemed totally unaware they were doing it.

I have just this second finished an article about this whole thing and how fucked up it all was.
at 18:50 on 21-07-2009, Jamie Johnston
Thanks, Dan and Arthur, that's helped me put slightly more fingers on what was troubling me. I think I've also found another, which was in a way more troubling, namely that the teachers very consciously manipulated the children so that they (the children) not only held the same views as the teachers but also believed that they'd discovered those views on their own. I suppose you can say that adults indoctrinating children is both standard and inevitable, but normally it happens by the rather more honest method of telling them what's right and wrong, and what to do and not to do (which makes it rather easier for them to realize later in life that what they were told isn't necessarily true).
at 16:37 on 21-07-2009, Arthur B
You're right:

When everyone had their Legos, the teachers announced that each color had a point value: The more common the brick color, the fewer the points it was worth, while the scarcest brick color, green, was worth a whopping five points.

I misread "the scarcest brick color" as meaning "the brick colour represented in the fewest kids' collections", but it seems to mean "the scarcest brick color overall".

Legopoly seriously needs a second edition.
at 15:37 on 21-07-2009, Dan H
I'm pretty sure it's just that each brick had a set points value (they just say "green bricks were worth five points") in which case the whole thing is flat out stupid.
at 15:22 on 21-07-2009, Arthur B
I think (they're very unclear about it in the article) the idea was that bricks were worth more the fewer people had bricks of that colour - so if only 1 person has green bricks they're gold dust, if everyone has green bricks then they're chicken feed. Where it gets really unclear is whether the bricks held their value from round to round - which wouldn't be a very sensible model - or whether their value was recalculated at the beginning of each round. But in the latter case each kid could maximise the value of their bricks simply by striving to get a set of bricks all the same colour - then you'd have one or two Green Moguls, one or two Red Moguls, and so on, and each brick would be highly valuable because each colour would only be possessed by one or two people.
at 14:57 on 21-07-2009, Dan H
I do wonder how the trading game was supposed to work. If every lego had a fixed value, effectively like currency, then there would be no incentive to trade whatsoever. Perhaps I'm overestimating the average American schoolkid, but surely it's not that hard to work out that there's no such thing as a good trade in this system. "I'll swap you my 2-point brick for your 5-point brick" just doesn't work.
at 13:51 on 21-07-2009, Arthur B
Their experiment also, by having only a fixed number of legos, assumes that it's impossible to get any more wealth/resources into the system, with the result that it ends up being a zero-sum game, which capitalist economics very much isn't - this is why we have economic growth and recession, after all.