Welcome to the Playpen, our space for ferrety banter and whimsical snippets of things that aren't quite long enough for articles (although they might be) but that caught your eye anyway.
If you need homosexuality to be represented in a video game in order to cope or "escape" as you said, you'd probably be better off getting some counseling irl. I don't want straight characters, I don't want gay characters. I just wanna kill boars and pwn noobs.
Voted no. 2-5% of the population doesn't have the right to force their lifestyles into everyone's faces in every single medium.
Urge to punch rising.
The consensus. Obviously it is wrong to be a homophobe therefore sexuality should not matter, therefore there should UNDER NO CIRCUMSTANCES BY ANY REFERENCES TO HOMOSEXUALITY IN WARCRAFT EVER. Because it doesn't matter if you're gay, unless you're gay around me.
Oh, but if you missed Cata you might not know that Soul Shards are gone, meaning you will actually have *bag space*. I PvPed a bit as Afflic and quite liked it, but in terms of actual endgame I've got no real idea. And everything's going to change in MoP anyway).
If it helps, the warlock tier set for Deathwing has TENTACLES COMING OUT OF ITS FACE. That alone could be worth the price of entry.
Glaive-glaive-guisarm-glaives sound overpowered though, incoming nerfbat.
Dan, I'm... somewhat tempted to renew my WoW sub, but I don't know what the state of game's like and what they've done to my class. Know anything about warlocks, by any chance?
In other news, Fantasy Westward Journey is releasing a new expansion for the Western market, set in sunny Ameurope. Consult mystic druids and witches, and sacrifice people in stone circles! Learn new mysterious weapons like the glaive-glaive-guisarme-glaive, zweihänder and shillelagh! Loot exotic gothic cathedrals, topple dolmens and burn breweries! Explore long-lost races and new distinctive classes: Bowler-wearing Bulldogman Businessmen, cigarette-smoking Grenouille Philosophers in their distinctive striped jerseys, or obese, gun-toting Hamburger Zealots! Industry experts express bafflement at the low subscription rate in Western markets.
This isn't terribly interesting in itself, but what I'm amazed at is that a whole lot of people are (with absolute sincerity) complaining that this is an "obvious attempt to appeal to the Chinese market."
Because obviously, what Chinese people *really want* is a cartoonish, stereotypical portrayal of their country, with the words EXOTIC and MYSTERIOUS and MARTIAL ARTS emblazoned across it.
I believe her boobs are romanceable too.
What, individually? What happens if you max out Lefty's loyalty meter but end up making Righty want to leave?
I don't know how I feel about Bioware's superambitious "let's make DA a massive multimedia franchise" bit. The most successful things of that sort I can think of are Star Wars, Star Trek, The Matrix, D&D and Warhams. All of those started out with a very successful core product and only later branched out. (Well, Lucas was famously eying the toy royalties from Star Wars from the get-go, but I imagine if the film flopped he wouldn't exactly have pushed the boat out on getting the toys into the market.) Bioware seem to have planned to have products on multiple different fronts from the get-go, but I never had the impression that the core product (the original game) was successful enough to sustain all the rest.
Apparently there's also a DLC that lets you team up with Felicia's boobs in Dragon Age II as well
I believe her boobs are romanceable too.
I am going to join in Valse on Team DO NOT WAAAAANT.
OH EMM GEE, the Dragon Ago / Felicia Day thing actually came out.. It's AWFUL. Like I wasn't expecting it to be otherwise but I wasn't quite prepared for just how AWFUL it is capable of being. It seems to primarily be about Felicia's Day's boobs, and their quest for freedom against the tyranny of voice over.
Well, I like boobs, how bad can it be?
<...a few minutes later...>
...apparently, it can be pretty damned bad.
On the other hand, I do think it would do the SF critical community a world of good to chill the fuck out once and a while. Too much arguing about srs issues, not enough lizard men, that's what I say.
It's not like traditional fantasy because the Elves are greatly diminished from their former glory, the dragons are dying out, and magic and religion are opposed to each other. Because absolutely *none* of those things are major recurring tropes of the genre.
Come to think of it, I wouldn't mind reading a fantasy novel set in a world where humanity is slowly going extinct and is being quietly displaced from its natural habitat by magical creatures. Sort of like Greybeard, but with dragons.
The Interview with Margaret Atwood. She starts talking about Weird Tales at one point and then plunges in Conan, but the interviewer fights her the entire way and does everything he can to change the subject. Quite droll.
For those not in the know, Margaret Atwood is pretty despised in the Canadian SF community for being one of those "ivory tower lit snob writers". This is a typical reaction to Atwood. Or this. "Man, them literary fiction types, movin' in on our territory! How dare they!"
I'm happy, mostly because it runs up right against the way she, and the "literary establishment", is consistently demonized by the sf community. Because how can a sterotypical lit snob stoop to talking about Conan?
Games, however, are at heart amusement parks for the player, so you always have to build your world to suit their interests, so this means you can't really build something that will purposefully alienate them, or they'll just stop playing.
I'm not sure I buy that - after all, surely you can give up reading a book or watching a film just as easily as you can stop playing a game. I think it might be a limitation of the types of stories people are *interested* in telling through the video game medium but in that case they should stop trying to have their cake and eat it.
The thing is I'm not actually massively interested in games presenting me with serious moral questions, and I actually quite *like* most Bioware games, but I like them because they *aren't actually like* the games Gaider describes.
CRPGs aren't fun because they teach you about the human condition and challenge your preconceptions about important social issues. They're fun because you get to be a SPACE WIZARD.
I've very rarely seen a situation in a Bioware game in which the "good" course of action was not *patently obvious*, and in those situations where I *have* felt that there wasn't a good solution, its usually been because the option that was flagged as "good" didn't seem acceptable to me, for reasons the game didn't seem to acknowledge.
I'm wondering if that might point to a limitation of the types of stories games can tell. I mean, if an author wants to make a point about morality, he or she can tailor-make his world to the specific requirements of the story, and the reader is expected to tag along. Games, however, are at heart amusement parks for the player, so you always have to build your world to suit their interests, so this means you can't really build something that will purposefully alienate them, or they'll just stop playing.
"It's also character-driven, and thus concerned more about the human condition than it is about being epic."
To be honest, I wouldn't mind it if some authors put the soap-opera on the back burner and had more fun building awe-inspiring alien environments. I mean, it's fantasy. You're allowed to do that.
None of those writers ever wrote something like Alistair, Carth or Anomen, at least.