Welcome to the Playpen, our space for ferrety banter and whimsical snippets of things that aren't quite long enough for articles (although they might be) but that caught your eye anyway.
Confession: It's been a long time since I've actually read any Pratchett. Was avidly, deeply into his work during my teenage years though and they helped me get through that with my sanity intact.
What I find impressive about his work in retrospect, though, is how everyone has their own cross-section of Pratchett: I have my own idea of when his work really starts to grip me, which my favourite of his books are, and when I found things starting to get over-worn and repetitive. So do most people who've read him.
At the same time, exactly where we put those markers varies immensely, and I'm sure there's readers out there who and there'll be people who think Pratchett only really started speaking to them in the last few years. The only conclusion is that it isn't a matter of Pratchett declining as an author so much as individuals getting what they needed from him as readers, and then growing apart, because neither author nor reader were standing still.
I don't have a single regret for my Pratchett phase - I don't even regret that it ended, because it was time. But I do envy those who are still going through theirs, and those who have yet to begin them.
RIP Terry, and sorry for bringing so many books to the signing.
RPS: Do you think you wanted them to be true rather than believed they were true?
Peter Molyneux: I think a lot of times, especially a few years ago, I would say things almost as I thought things, and the team used to really get aggressive, that they would say, ‘Oh god Peter, this is the first time we know that we’re going to have this feature in the game.’
if Molyneux had just kept his mouth shut
I think I found the fatal flaw in that scenario.
What I think's really sad is that apparently the big deal about Godus is the land sculpting feature, but from what I've been able to find out about it (from the game's wiki) it seems pretty lackluster. You can... flatten land and pull land levels out a la the "level terrain" tool in Sims 2, and it sounds like that's it?
And that, of course, was a feature of Populous and a cornerstone of its gameplay.
That's part of what makes Godus such a shame: if Molyneux had just kept his mouth shut and delivered a straight update of Populous for modern systems with modern graphics, everyone would have been happy.
Definitely a useful overview, though, thanks!
RPS: Do you think you can make a great game?
Peter Molyneux: I think I can try.
RPS: But do you think you can achieve it?
Peter Molyneux: You’ve gotta try, man!
Have you read this fictional interview with him? With the room and the horse?
What I think's really sad is that apparently the big deal about Godus is the land sculpting feature, but from what I've been able to find out about it (from the game's wiki) it seems pretty lackluster. You can... flatten land and pull land levels out a la the "level terrain" tool in Sims 2, and it sounds like that's it? And houses can only be on flat land, so your goal is basically to level as much as possible? There's so much potential when you put "god game" and "terraforming abilities" together! Like having your people live on the mountains, and then raising mountain ranges that lead wherever you want them to go. Or digging vast cave systems for defensibility. Or having a city built into the side of a cliff. Or growing an enormous forest and having them live in treehouses. Or, since you have supernatural powers, having them live underwater in a huge faith-sustained bubble, or in a floating city or what have you. Instead... leveling stuff.
Also, I was introduced to iTunes over the holidays, and I found this: a musical accompaniment to Ligotti's "In A Foreign Town, In A Foreign Land" stories by the postindustrial/experimental Brit group Current 93. Looking at their discography they appear to be fans of Mr. Ligotti.