Welcome to the Playpen, our space for ferrety banter and whimsical snippets of things that aren't quite long enough for articles (although they might be) but that caught your eye anyway.
What's interesting about *that* however, is how spectacularly that demonstration failed. The kids who had been given an unfair advantage immediately used their power to try to level the playing field.
But yeah, these teachers are quite disturbingly politicised. In particular, the trading exercise was meant to show up the failings of "meritocracy", when I don't see anything meritocratic about controlling the world because you happened to pick the green bricks. If anything, being given a large amount of wealth through a sheer twist of fate that had nothing to do with any real effort on your part is more like aristocracy.
The thing which got me is the conformity that resulted. All buildings in Legograd are the same size, built from the same number of bricks, comrade. How depressing would it be to live in such a place?
Things I immediately notice from the Lego article:
- They took a project that the students had created spontaneously and turned it into something with an externally imposed structure.
- They behaved, throughout, with a clear, politicised motive that in my personal opinion goes well beyond the remit of a teacher.
- The new "equal" system they wound up with was only "fair" by a relatively narrow definition of "fairness" which I had, until recently, assumed was a straw man created by the right. It enforced fairness by eliminating variety.
- They basically took a system they didn't like, replaced it with a system they did like, and declared it "better".
I spent most of my time reading that article thinking "Jesus Christ, this is exactly what American Conservatives and Daily Mail readers are always complaining about, and what I was fairly sure didn't happen".
Most telling, I think, is the line at the start about the kid whose part of the original Legotown was bigger than everybody else's "because it was the fire station". Now I don't know about you, but I actually think that's a pretty good reason to have a bigger house than other people. Same with the airstrip. I kind of feel that the kids were learning much more about society from the original Legotown than from the sanitized "fruit stalls only" version.
- You will want the Dying Earth stories, obviously. They originally came out in The Dying Earth, The Eyes of the Overworld, Cugel's Saga, and Rhialto the Marvellous. Various collections exist; anything which contains the four volumes mentioned should set you up nicely.
- His other major fantasy work is the Lyonesse series, set in a forgotten island and replete with Arthurian and other references and recently reprinted in two volumes by the Fantasy Masterworks guys. The individual volumes are Suldrun's Garden (sometimes just known as Lyonesse), The Green Pearl, and Madouc.
- In terms of SF his most significant series is The Demon Princes, the saga of one man's obsessive interstellar quest to kill the men responsible for the destruction of his home. A two-volume reprint is available.
- Planet of Adventure is the story of a crashed spaceman's interactions with four bizarre alien races competing for control of the planet Tschai, and is available in a one-volume omnibus. The second book has the fantastic title of Servants of the Wankh.
- The Alastor trilogy is barely a trilogy, more three standalones set in the same system of worlds, and is also available in an omnibus.
- The Dragon Masters and The Last Castle are two standalone novellas that recently got reprinted as one volume by iBooks.
- Other great standalones include Big Planet, The Blue World, Emphyrio, The Grey Prince, To Live Forever, The Languages of Pao, Maske: Thaery, and Night Lamp.
- In terms of short stories, there are maddeningly few in-print collections I'm aware of, aside from the obvious example of The Dying Earth. Someone really needs to start doing The Complete Short Fiction of Jack Vance, volumes 1-whatever.
Of the above, my favourites are probably the Dying Earth series, The Demon Princes, Emphyrio, and Night Lamp. Night Lamp, in particular, is achingly beautiful, quite recent, and to my mind (since he's decided to stop writing fiction) is his swansong, coming as it does before the forgettable Ports of Call duology.
Similar theme: sequels that shouldn't exist (and might perhaps completely miss the point of the original film).
West Side Story- Zmbified! Considering that Richard Beymer emotes approximately as well as a zombie, it seems oddly appropriate.
I understand what he's saying: developers should make the story and characters as equally important as gameplay, but the way he says it makes him come off as an elitist snob.